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	<title>C-Notes &#187; markets and models</title>
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	<description>Designing Business</description>
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		<title>(Not So) Gaga over Groupon</title>
		<link>http://colinraney.com/2010/08/not-so-gaga-over-groupon/</link>
		<comments>http://colinraney.com/2010/08/not-so-gaga-over-groupon/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 14:24:48 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=456</guid>
		<description><![CDATA[I&#8217;m having a tough time with this whole Groupon phenomenon. Every time someone mentions them as a great example of a new business, it makes me nuts. Now, I have respect for anyone who can launch and idea into a business, but I feel like the service is missing a bigger point. The idea of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m having a tough time with this whole <a href="http://www.groupon.com">Groupon</a> phenomenon. Every time someone mentions them as a great example of a new business, it makes me nuts. Now, I have respect for anyone who can launch and idea into a business, but I feel like the service is missing a bigger point. The idea of group buying isn&#8217;t new; consumers have been consolidating their buying power for better deals for a long time, but Groupon isn&#8217;t a function of consumer buying power. It&#8217;s an exercise in heavy-handed, value-driven marketing that put&#8217;s Groupon in the center of the universe, not the consumer. Harsh words I know, let me explain.</p>
<p>The way the service works is that businesses contact Groupon about a partnership and together they create a bargain that will run in over a period of time &#8211; could be a one day blitz, could be a longer-term cupon. (This deal includes Groupon earning around 50% of the coupon price for its service.) Since the business is deciding what to push and Groupon serves as the delivery channel, that&#8217;s not actually consumer buying power. It&#8217;s not driven by consumer demand, the Groupon community isn&#8217;t polling it&#8217;s users to figure out where they would like deal; Groupon makes the call. Groupon&#8217;s main customer is the business offering the bargain, the Groupon community is a means to an end. The service isn&#8217;t even a platform that allows consumers to connect with each other and organize for buying power &#8211; it&#8217;s a pop-up, loss-leader service that businesses can rent by the day to drive consumers through their doors.</p>
<p>So, say you&#8217;re a small business, Groupon sounds like a pretty great idea, right? All of a sudden you can help people learn about your services and it&#8217;s cheaper than buying expensive advertising, right? Well, maybe. Groupon reports that about 22% of the people attracted by their make return purchases. Growth can be good, but what about the customer experience? </p>
<p>Let&#8217;s say you just opened an ice cream store and the first time a new customer walks into your shop it&#8217;s jammed with people looking for a $1 ice cream cone (that usually costs $3). It&#8217;s hectic, everyone&#8217;s very transactional because they came for the deal, and it&#8217;s very hard to engage with the ice cream store because all of the electricity in the air. People are pushy, lines are long. The extra sales are great for the buiness, but you aren&#8217;t building any new relationships, you&#8217;re just ringing up (discounted) sales. It seems like if you want that atmosphere maybe you should open Crazy Eddie&#8217;s Bargain Basement, buy lots of sales advertising and run that game every day. (The WSJ ran a <a href="http://online.wsj.com/article/SB10001424052748703447004575449453225928136.html?mod=wsj_share_twitter">story</a> yesterday with some small business owners with similar sentiments.)</p>
<p>I&#8217;m frustrated because I know the experience could be designed with the end customer in mind. Groupon could connect people, look for shared interests, and source a mix of deals tailored for their community. Groupon could encourage people to share reviews that would help the businesses they serve so they can improve (right now, all discussions are about &#8216;the deal&#8217;). Groupon could really would be help businesses grow on their own merits. I feel like Groupon could be about more than just blatant consumerism. I&#8217;m sure it will be a big business, I think it&#8217;s a big idea, I just wish it had a little higher purpose.</p>
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		<title>Gaming Inspiration</title>
		<link>http://colinraney.com/2009/11/gaming-inspiration/</link>
		<comments>http://colinraney.com/2009/11/gaming-inspiration/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 18:18:59 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[inspiration]]></category>
		<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=339</guid>
		<description><![CDATA[(warning: heavy nerding ahead) I usually find lots of inspiration from video games. I&#8217;m not a big gamer, but I&#8217;m fascinated with the space. Usually it&#8217;s less about the graphics or the game content, and more about the interactions that have been designed into the game. As games go, there seems to be a lot [...]]]></description>
			<content:encoded><![CDATA[<p><em>(warning: heavy nerding ahead)</em></p>
<p>I usually find lots of inspiration from video games. I&#8217;m not a big gamer, but I&#8217;m fascinated with the space. Usually it&#8217;s less about the graphics or the game content, and more about the interactions that have been designed into the game. As games go, there seems to be a lot of really interesting things going on in massive-multiplayer games and web and phone-based games lately. Console games are sort of pushing each other deeper into this better graphics/extra gore niche. That&#8217;s mostly games for hardcore gamers. I&#8217;m more interested in what happens when there&#8217;s a wider cross-section of people just screwing around entertaining themselves.</p>
<p>I&#8217;ve seen a couple of interesting design/stratgey things lately, here&#8217;s my take on a few things I&#8217;ve seen. Hopefully you find some inspiration along the way.</p>
<p><span id="more-339"></span><strong>Always Farming</strong><br />
I was reading <a href="http://venturebeat.com/2009/10/29/china-qq-farm-happy-farm-games/">this article</a> that talked about a pretty interesting concept embedding in a game called Happy Farm. (The article is about a Chinese game but there&#8217;s also a Facebook app called Farmville and a few other knockoffs&#8230;.farming seems to be the new shooting.) The gist of these games, which are massively popular at the moment, is that you have a virtual farm that you grow crops. It&#8217;s pretty simple and there&#8217;s a heavy fiddle factor around maintaining things. It sort of occupies your mind like Tetris or Minesweeper.</p>
<p>One of the things that makes this interaction interesting to me is that users can steal one another&#8217;s crops. The grounding concept behind the game is that it&#8217;s always on. When you&#8217;re away form your crops they grow, and you need to tend them. Sort of like a networked <a href="http://en.wikipedia.org/wiki/Tamagotchi">tamagotchi</a>. The interesting interaction here is that if you&#8217;re not around tending your virtual farm, someone could nab your spinach.</p>
<p>This interaction is that makes MMPORGS like World of Warcraft pretty fascinating. Since you&#8217;re pitting real people against each other, anything can happen &#8211; you can&#8217;t design all of the foolish deviousness human opponents can create. If you were playing against the computer, that&#8217;s a rational device&#8230;playing against another player brings the fuzzy interactions that make the game interesting. I love how the simple act of making the experience open for multiple players takes something that would be very static and makes it quite dynamic. It&#8217;s a new flavor of immersion; if you&#8217;re into the game enough and you&#8217;re &#8220;AFK&#8221;, you might actually worry about someone stealing your crops and getting credit for it. That type of interaction adds this extra level of chance and richness to the experience, there&#8217;s the chance anything could happen.</p>
<p><strong>Alternative Currencies<br />
</strong><br />
Continuing on the farming theme, many of these apps have a few ways to earn the crops you have. You can pay with time, waiting patiently for these cyber-sprouts to grow and slowly cultivating your empire. You can intervene and pay dollars and that allow you to grow crops faster. Or you can pay in effort &#8211; by taking quizzes or signing up for credit cards the game gives you some sort of currency or in-game tools in return.</p>
<p>Michael Arrington has sort of made a <a href="http://www.techcrunch.com/2009/10/31/scamville-the-social-gaming-ecosystem-of-hell/">huge stink</a> around this idea. He argues that paying through effort is a scam and it&#8217;s unfairly baiting users into all types of shady activity. Judging from his examples, he&#8217;s p right about the scam part, but the fact that you can pay through different means other than dollars is interesting. (In other gaming circles this buying in game currency rather than earning it is called &#8216;<a href="http://en.wikipedia.org/wiki/Gold_farming">gold farming</a>&#8216; &#8211; shocking amount of &#8216;farming&#8217; going on here.)</p>
<p>I&#8217;m pretty interested in games that run internal economies. Lots of multiplayer games have this interaction and much like real life, money is one of the scarce good people compete for and use from trade with other goods. Most hard core gamers hate gold farming because it breaks their economy, goods aren&#8217;t scarce anymore when you can buy them in real life. This path to alternate currency is interesting because it doesn&#8217;t necessary throw an entire economy off, but it gives people an option in how they want to pay &#8211; time, money or effort. This is an interesting way to level the playing field and let the player chose which path is least scarce for them. For example, Tweens have more time than money, adults often more money than time (broad generalization, I know).</p>
<p><strong>Pay For What You Get </strong><br />
OK, the final inspiration continues the thread around online currencies and economies. online multiplayer games usually have a two-stroke revenue engine. You pay for the software to play the game, and then you pay a subscription to play the game. It&#8217;s easy math to figure out these immersive models are big. money. Not only do you sell a $50 game, but each player drops $15 as long as they care to continue playing. To drive subscriptions, the games usually release minor patches to improve the game and major content releases (in another $50 shrink-wrapped boxes) to continue the experience.</p>
<p>Mike Masnik <a href="http://www.techdirt.com/articles/20091013/1125436510.shtml">posted an article</a> a few weeks ago talking about a pricing change to play an online DUngeons and Dragons game (yes, the exact one your thinking about). This change did away with the initial software fee and subsequent subscription in favor of allowing people to play for free and charging for certain features in the game.</p>
<p>The inspiring thing about this is that it orients the model around what the users really want. They want to play a game where tons of people are playing and wreaking havoc (that&#8217;s why they opted to play a massive multiplayer game in the first place&#8230;.if it&#8217;s not massive, it&#8217;s not quite hat they&#8217;re looking for). ANyway, the other bit was how by removing the subscription fee, they actually &#8220;took the ceiling off of what people were willing to pay for the game&#8221;. There&#8217;s an interesting dynamic going on here, if you pay $15 you have an expectation of getting something. If you aren&#8217;t forced to pay, you&#8217;ll pay for what you want (and value what you receive). Additionally, if you take a break from playing the game for a few months, you don&#8217;t have a bagging feeling of getting charged for something you aren&#8217;t using. This segment is pretty hardcore games that switch between a few games, to keep things fresh. (The <a href="http://arstechnica.com/gaming/news/2009/10/ddo-free-to-play.ars">original article</a> linked by Techdirt here.)</p>
<p>This balance is a pretty hard thing to pull off, and you sort of need an existing market. (Techdirt&#8217;s comments mention that the D&amp;D brand equity really helps here.) Still, transparently pricing around exactly how consumers use your product seems so amazingly liberating. You&#8217;re now free to concentrate on how you can make them happier, and you just price against it, lots of the original complexity seems to fall away.</p>
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		<title>Third Moment of Truth?</title>
		<link>http://colinraney.com/2009/10/third-moment-of-truth/</link>
		<comments>http://colinraney.com/2009/10/third-moment-of-truth/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 01:28:58 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[management]]></category>
		<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=288</guid>
		<description><![CDATA[I was in a client meeting today thinking about P&#38;G&#8217;s fabled Moments of Truth. The &#8216;truths&#8217; are marketing lingo for a few moments in the consumer experience where the consumer discovers a product and decided that product may be what they need, (first moment). Then, later, as the consumer uses the product they determine if [...]]]></description>
			<content:encoded><![CDATA[<p>I was in a client meeting today thinking about P&amp;G&#8217;s fabled Moments of Truth. The &#8216;truths&#8217; are marketing lingo for a few moments in the consumer experience where the consumer discovers a product and decided that product may be what they need, (first moment). Then, later, as the consumer uses the product they determine if the product actually delivers on the promises it has made to the consumer (second moment).</p>
<p>I&#8217;ve always liked the idea of these two moments working together, it&#8217;s kind of a nice reminder to not over-promise what you can offer. It&#8217;s also reinforces the importance of having continuity between your identity/packaging and your product. At one time or another, we&#8217;ve all been really excited to buy something only to be disappointed later with the results of what we&#8217;ve bought. In that case, the first moment was won, but the second was lost&#8230;you have to nail them both, I like this act of bringing things into harmony.</p>
<p><span id="more-288"></span>From here I started to wonder what actually happened next. It struck me that those marketing moments are missing a bigger, more important truth &#8211; you&#8217;ve bought something, you&#8217;ve tried it&#8230;now, knowing what you know, would you buy again? Would you repeat? If you&#8217;re in the business of thinking hard about FMOT and SMOT, shouldn&#8217;t you also be worrying about the Third Moment of Truth?</p>
<p>(Important note: The world doesn&#8217;t need any more clever marketing phrases, that&#8217;s not really the point here. It&#8217;s a term that references the other two moments&#8230;I&#8217;m using it for the thought exercise. Also, the core concept isn&#8217;t new &#8211; companies obsess over repeat purchase.)</p>
<p>Ok, so if you argues that the First Moment of Truth was about <em>believing</em> a product was for you, the second moment was confirming, or <em>knowing</em>, it was for you, would the final more important moment be about <em>preferring</em> what you&#8217;ve had over what you could have? Framing these things linearly might look roughly like this&#8230;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-291" title="FMOTSMOT" src="http://colinraney.com/wp-content/uploads/FMOTSMOT.jpg" alt="FMOTSMOT" width="500" /></p>
<p>What I sort of think is interesting is that you make different investments to get people to try something than you do to get them to love it. And while consumers move across that line left-to-right, companies have to earn those capabilities right-to-left.</p>
<p>I think getting product experience right is more about culture than it is about execution. When an organization agrees on an idea, it can motivate around it and execute against the concept. (This is sort of the reason someone in P&amp;G coined the First Moment of Truth and the Second Moment of Truth&#8230;.and why P&amp;G does this type of thing very, very well.) If CPG companies had lingo and agreements around product experience, I wonder how different the products we use today? It&#8217;s really hard to agree on what passes for &#8216;excellent&#8217; vs. &#8216;good enough&#8217;. WOuld these companies deliver differently if they had to &#8216;win on the third moment of truth&#8217;?</p>
<p>Maybe everyone gets this already, it&#8217;s pretty straight forward. But if everyone got it, wouldn&#8217;t every car door close like a BWM? Wouldn&#8217;t every airline have amazing service? Wouldn&#8217;t every burger taste like In-n-Out? You see there&#8217;s the rub, I don&#8217;t think most companies worry (or spend) as much on their offer and they do on their marketing&#8230;and I wonder if that&#8217;s a cultural problem more than it is a business problem.</p>
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		<title>Investing with the Crowd</title>
		<link>http://colinraney.com/2009/10/investing-with-the-crowd/</link>
		<comments>http://colinraney.com/2009/10/investing-with-the-crowd/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 12:22:12 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[markets and models]]></category>
		<category><![CDATA[social apps]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=283</guid>
		<description><![CDATA[An interesting article in the NY Times yesterday detailed a tech start-up called KaChing. The site basically allows people to create mock portfolios and try their hand at investing in the market. The big news in the NYT article is that KaChing now allows you to be able to create actual investment portfolios that mimic [...]]]></description>
			<content:encoded><![CDATA[<p>An <a href="http://www.nytimes.com/2009/10/19/technology/start-ups/19kaching.html">interesting article</a> in the NY Times yesterday detailed a tech start-up called <a href="http://www.kaching.com/">KaChing</a>. The site basically allows people to create mock portfolios and try their hand at investing in the market. The big news in the NYT article is that KaChing now allows you to be able to create actual investment portfolios that mimic user portfolios on KaChing. </p>
<p>The site seems to have built some pretty interesting ideas around investor transparency &#8211; you can see current holdings and trades, investors are rated on returns over time, etc. The metrics aren&#8217;t so different from what&#8217;s offered by mutual funds (at least on a quarterly basis), but there&#8217;s something very powerful about the service being framed around an actual person. It also allows KaChing to position themselves as an interesting alternative against this big, evil, opaque $10T mutual fund industry.</p>
<p><span id="more-283"></span>On the face of it, it seems like a pretty brilliant service. This total transparency puts you &#8216;in control&#8217; of your money. Doesn&#8217;t everyone want more <em>control</em>? The truth is I have a job, and when I pay an investment service, I&#8217;m paying them to watch my money, that&#8217;s their job. I pay them for a service, you get the idea. Now that bit aside, I think KaChing&#8217;s ability to tell a very simple, human story is an indication of a bigger trend to come in financial services. </p>
<p>Financial Services is pretty much an arms race. For the most part, financial service providers do they best they can to offer the most attractive services while exposing themselves to the least amount of risk, and charging as much as their competition will allow them to get away with. (I know that sounds cynical, but let&#8217;s just call it like it is). What KaChing could be evidence of is that people want/need/will-go-out-of-their-way to <em>invest on their terms</em>. </p>
<p>People cross a confidence chasm when they make an investment. The big trick is how can service providers help them feel more secure when there&#8217;s inherent risk at play. Would it help if I boiled the offering down to an actual person (instead of a faceless mob of traders)? Would it help if I could see any and all historical trades to see if my provider really walks the walk? Would it help if I could compare across money managers so I can align on investment philosophy? Would I just like to be able to scratch the service (not that I would, but I could)? Would that feeling of control help me cross the confidence chasm?</p>
<p>The thing is KaChing isn&#8217;t even promoting all these types of interactions &#8211; they aren&#8217;t a mutual fund, they&#8217;re an investment portal. But because the service starts with a certain amount of transparency, they create all these interesting byproducts around trust and possible pretty compelling investment interactions. Those interactions don&#8217;t have anything to do with <em>what</em> I invest in, but rather <em>how</em> I invest. I&#8217;m hoping that this site and a handful of others will start to mold financial services into a very different beast in the next 5-10 year. I think it will be a cocktail of new service providers, and new visualizations that help us slice and interpreting all the data and transactions going on. My bet is that the big guys will be compelled to offer similar services, or they&#8217;ll wither because they force everyone to view the world as they view it.</p>
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		<title>The Large Market Fallacy</title>
		<link>http://colinraney.com/2009/08/the-large-market-fallacy/</link>
		<comments>http://colinraney.com/2009/08/the-large-market-fallacy/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 03:47:49 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[management]]></category>
		<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=218</guid>
		<description><![CDATA[Last week, during a new product presentation, I had an all too familiar moment. We had reached the point in the meeting where it was appropriate to review the business logic behind the concept at hand. At this point the presenter threw up a massive sheet of numbers and calmly commented to the audience, &#8220;well, [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, during a new product presentation, I had an all too familiar moment. We had reached the point in the meeting where it was appropriate to review the business logic behind the concept at hand. At this point the presenter threw up a massive sheet of numbers and calmly commented to the audience, &#8220;well, overall this is a $4 trillion dollar market, so we think if we only capture 5% of the market, we&#8217;ll earn around $200M in the first year.&#8221; She didn&#8217;t even blink. <em>(I changed the numbers to protect the innocent&#8230;the sad part is they&#8217;re lower than the actuals.)</em></p>
<p>I sort of live for these moments in presentations. It&#8217;s probably the same attraction that keeps baseball fanatics glued to their television for hours of what appears to be a pretty boring game. After waiting patiently, and watching things slowly play out, something goes very wrong, At that point, all hell breaks loose. At that point, you see who&#8217;s the power player in the room, who&#8217;s done their homework, and who&#8217;s completely out to lunch. This part of the meeting was pretty mush a wash, that argument basically threw itself out the window. This presenter had just committed a pretty common error, one I now refer to as a Large Market Fallacy.</p>
<p><span id="more-218"></span>I&#8217;ll get to the details on LMF, but first a slight detour.</p>
<p>When I was in undergrad, I remember that some odd curriculum requirement forced me into a course on Logic. I think I was somehow dodging some history requirement, and the class ended up providing me with one of the few textbooks I kept beyond school. There was this fabulous section in the book that listed out scores of logical fallacies. Things like <a href="http://www.nizkor.org/features/fallacies/red-herring.html">red herrings</a>, <a href="http://www.nizkor.org/features/fallacies/slippery-slope.html">slippery slopes</a>, etc. were explained in detail. The book did a great job of taking pretty common arguing topics out of context and explaining why the arguments were problematic. This is where my head went when the overall market hit the trillions, (really?)</p>
<p>Ok, back to the market sizing.</p>
<p>I read a <a href="http://online.wsj.com/article/SB10001424052970204830304574133501980701202.html">great piece in the WSJ</a> around Large Market Fallacies earlier this year. (They weren&#8217;t using the phrase, but that was essentially the problem). This author used a great metaphor around selling a can of coke to every kid in China. The general idea is that people created flawed plans when they assume that the market holds an opportunity just because the market is massive. These business plans just want 5% of a MASSIVE market, which seems totally reasonable, right? I mean, 5% is a small share, so how could they fail.</p>
<p>I often wonder how people end up in this situation. For sure there are many reasons, but I have to believe that you only drive down this road if you don&#8217;t intend on executing the plans your making. If your on the line for these projections, you have a wholly different approach to things.</p>
<p>Ok, so enough ridicule, how do you get around this type of thing. Some markets are actually huge, how might you go about entering? Well, try to make the market small. Think about finding a niche (or creating one). Either cut it down to something digestible, or use a <a href="http://knowledge.wharton.upenn.edu/article.cfm?articleid=2227">DDP</a> and build a bottom-up estimate of investment versus return. (ex. &#8220;In the first year we&#8217;ll hire 50 sales people and we estimate that those 50 people will generate $20M in revenue.)</p>
<p>It&#8217;s not about being a hero in the business plan, it&#8217;s about getting closer to figuring out how you&#8217;ll actually launch your venture/product/service. If you just serve up a large market with no logic around how you&#8217;re going to success, there&#8217;s a pretty good chance you don&#8217;t really know who your customer is.</p>
<p>A small side note: I really, really wanted to refer to this sort of thing as a Chinese Market Sizing. Partly because I&#8217;ve seen it a lot when people size market opportunities in China (it&#8217;s a massive market and the plan has no idea how things really work there). However, taken out of context, I&#8217;d just sound like an ass, but still I think it would be a hilarious scenario.</p>
<p>You: &#8220;What was the problem with the plan?&#8221;</p>
<p>Me: &#8220;Chinese Market Sizing&#8221;</p>
<p>You: &#8220;Ohhh, Too Bad.&#8221;</p>
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		<title>Business Models Happen</title>
		<link>http://colinraney.com/2009/06/business-models-happen/</link>
		<comments>http://colinraney.com/2009/06/business-models-happen/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 02:46:10 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[management]]></category>
		<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=169</guid>
		<description><![CDATA[So I&#8217;ve been following Umair Haque for a while. A few months ago he made a comment that stuck with me, but didn&#8217;t sink in until just recently. He was discussing edge economies, so not traditional established businesses, rather new organizations creating value in a new ways. When discussing these bold new businesses he sort [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ve been following <a href="http://blogs.harvardbusiness.org/haque/">Umair Haque</a> for a while. A few months ago he made a comment that stuck with me, but didn&#8217;t sink in until just recently. He was discussing edge economies, so not traditional established businesses, rather new organizations creating value in a new ways. When discussing these bold new businesses he sort of made an offhanded comment that &#8220;<a href="http://blogs.harvardbusiness.org/haque/2009/04/twitter_1.html">business models just happen</a>&#8220;. Wait, what?</p>
<p>That statement sort of offended my sensibilities at first. How can business models just happen? They take time, they&#8217;re complicated, and most of the time they fail. Also, edge economies are less proven. Wouldn&#8217;t that require more big brains and lots of &#8216;innovation&#8217;? It felt odd to say those models just <em>happen</em>.</p>
<p><span id="more-169"></span>Then, last week, I was doing some client work with experience models. I think I made my own offhanded statement saying something like &#8220;well if there&#8217;s nothing to experience, there doesn&#8217;t seem to be any value to pay for.&#8221; Not a real lightening rod of a thought&#8230;but then I realized; no experience, no value&#8230;no value, no business model. I was starting to get it.</p>
<p>So I went back to Haque&#8217;s article, and things made more sense. It&#8217;s all about what type of value are you delivering &#8211; connections, experience, physical goods, service, piece of mind, whatever. If you create that (and it&#8217;s valuable to someone), the business model will happen. It&#8217;s not that the business model doesn&#8217;t matter, it&#8217;s just that the model is only part of the platform. Without the value, you have no (real) model.</p>
<p>I was left wondering why this concept had been so difficult to digest at first, seems straight forward enough. I decided it was tough to swallow because business models just don&#8217;t change that often, and new business doesn&#8217;t mean new model. You may sell something new to the world over the web, but if it&#8217;s just about web fulfillment, it&#8217;s not a new model (which is fine). In fact most businesses are buying into proven models and spending all their resources making that model survive.</p>
<p>All this just takes me back to why <a href="http://metacool.typepad.com/metacool/2009/04/4-prototype-as-if-you-are-right-listen-as-if-you-are-wrong.html">prototyping</a> is so important for building a new venture. It&#8217;s abou tfiguring out the need and the value first and then building a model that will complement the core promise. By prototyping, you&#8217;re committing to exploring different ways of delivering value. If you do it right, you&#8217;re not too invested to learn. If you do it right, you&#8217;re making room for some serendipity. If you do it right, you aren&#8217;t looking for shortcuts, you&#8217;re looking for answers.</p>
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		<title>Experience: the biggest lever you don&#8217;t know you have</title>
		<link>http://colinraney.com/2009/06/experience-the-biggest-lever-you-dont-know-you-have/</link>
		<comments>http://colinraney.com/2009/06/experience-the-biggest-lever-you-dont-know-you-have/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 09:27:57 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[inspirations]]></category>
		<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=165</guid>
		<description><![CDATA[Springwise has a post about a concept called Charlie&#8217;s Burger&#8217;s. It&#8217;s an anti-restaurant of sorts that does dinners by private, sporadic invites. One thing that caught my eye was that people weren&#8217;t emailed directions when the event was happening, they were directed to a satellite location to pick up the actual dinner location and directions. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://springwise.com/food_beverage/charliesburgers/">Springwise</a> has a post about a concept called <a href="http://www.charliesburgers.ca">Charlie&#8217;s Burger&#8217;s</a>. It&#8217;s an anti-restaurant of sorts that does dinners by private, sporadic invites. One thing that caught my eye was that people weren&#8217;t emailed directions when the event was happening, they were directed to a satellite location to pick up the actual dinner location and directions. In the rave days, that sort of maneuver was called a &#8220;map point&#8221;. Some guy hanging out in car or a record shop with the actual directions to an underground party. You didn&#8217;t get directions to the party, you got directions to the map point and you would go from there. (There&#8217;s other variations, sometime it was a phone number with a voice recording.)</p>
<p>Can you imagine how much this dials up the experience for the diner? Instead of wading through a crowded restaurant to speak with a stressed out greeter, you&#8217;re going on an adventure. Even better, once you arrive at the venue, you have a shared experience to share with 20-30 other people. </p>
<p>I think a lot about how to flip business models on their head to build something different. I&#8217;m beginning to think I&#8217;ve been going about things all wrong. I&#8217;m beginning to believe business models happen only when you create a compelling offering or experience. (I&#8217;ll blog more about that next.) I&#8217;m starting to think you that you have to start by to flipping the experience around, then figuring out what kind of business model could deliver that experience. I think building models for the sake of building models doesn&#8217;t get you to the right place.</p>
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		<title>Crowd Sourced Journalism</title>
		<link>http://colinraney.com/2009/04/crowd-sourced-journalism/</link>
		<comments>http://colinraney.com/2009/04/crowd-sourced-journalism/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 14:00:59 +0000</pubDate>
		<dc:creator>colin</dc:creator>
				<category><![CDATA[markets and models]]></category>

		<guid isPermaLink="false">http://colinraney.com/?p=48</guid>
		<description><![CDATA[This internet newspaper deathwatch has been exhausting. I can&#8217;t even pretend to keep up with it all, but I&#8217;ve been pretty fascinated to try and keep up. Jeff Jarvis had a really good post yesterday that reminded me about the Associated Press and their relationship with newspapers. The newspaper thing is fascinating to me because [...]]]></description>
			<content:encoded><![CDATA[<p>This internet newspaper deathwatch has been exhausting. I can&#8217;t even pretend to keep up with it all, but I&#8217;ve been pretty fascinated to try and keep up. </p>
<p>Jeff Jarvis had a really <a href="http://www.buzzmachine.com/2009/04/08/1-solve-the-data-problem-2-kill-the-ap-3-invest-in-the-future/">good post yesterday</a> that reminded me about the Associated Press and their relationship with newspapers. The newspaper thing is fascinating to me because it&#8217;s a slow disintermediation of that whole value chain. The local newspaper is basically the confluence of a few forces &#8211; advertising, syndicated news, local news and distribution. <span id="more-48"></span>I know I just keep going on and on about it, but the newspaper thing is fascinating to me because it&#8217;s a slow disintermediation of that whole value chain. The local newspaper is basically the confluence of a few forces &#8211; advertising, syndicated news, local news and distribution.</p>
<p>The thing that hit me yesterday is that the internet may have undone the viability of physical newspaper distribution, but what it really screws is the Associated Press. Basically any story written in the thousands of newspapers around the world has he option to be put on &#8220;the wire&#8221;, AP and Reuters being the two big ones. As those stories are picked up, publishers pay sources for the content and the AP takes a bit of change for the transaction. As the paper gets close to press time, the editor sits down with the local stories, page mockups (based on ad sales), and a list of the current wire stories&#8230;.he uses the AP to patch his content holes. The less investment in local news coverage, the more wire stories you see, (around the holidays it’s <em>all</em> wire stores b/c everyone’s on vacation&#8230;they call those stories ‘turkeys’).</p>
<p>The internet basically trumps the AP service because any global news shows up on the web just as fast. And Google news isn&#8217;t even sourcing the AP, they feed directly from the main papers on most cases (and they post several versions of the same story from several papers). So while the papers are feeling the pain from physical distribution costs, they pay for content as much as they pay for printing papers, so the AP has to be sweating bullets over this whole thing. Fewer journalists means less content for the wire, which means it’s harder to subsidize things like foreign war correspondents.</p>
<p>So during this whole deathwatch, I ran across Propublica.org and spot.us (which you really should check out). If I was the Associated Press, I&#8217;d be killing myself trying to figure out how to deal with these models. This will, in some form, be the next syndicated news service. Either a massive fund that will float lean journalism orgs that skips having to support the capital intensive distribution side (propublica), or a pay to play journalism model (spot.us).</p>
<p>Spot is ESPECIALLY interesting because if a service like this went nationwide, it could truly be capital controlling the news&#8230;they&#8217;re investing on a certain angle of a story, so it&#8217;s almost where news and PR converge.</p>
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